Thursday, April 23, 2009

News: Hard Justice episode three of season two on its way

Yo,

The third episode of Hard Justice's second season is on its way this week but some might find it a tad short in more ways than one, mainly due to the fact that my mom's birthday was right on its due date which messed up my schedule. Hopefully you'll get a kick out of it anyway. Stay tuned.

Regards,
Jon

Monday, April 20, 2009

News: Bad-ass Sonic the Hedgehog remixes

Yo,

If any of you dig old Sonic the Hedgehog tunes (BEFORE Sonic sucked and was actually awesome, during the 2-D era), you should check out my audio portal favorites on my Newgrounds profile page. I've been going to Newgrounds for a long time now and have known about its audio portal for years, but only recently have I been digging through it and it has a surprising amount of bad-ass remixes and original pieces, it's the next best thing to OCRemix.

Seriously, if you haven't already, go to the audio portal and search for like, you're favorite game, and you'll most likely find a sweet remix of a tune from it.

Not big news or anything, I know, but I thought I'd take the opportunity to make more casual posts, what with the new blog and everything.

Thanks,
Jon

Saturday, April 18, 2009

News: YouTube/Viacom shit.

Hey,

Please stop with all the fucking e-mails regarding YouTube's partnership with Disney and all that and linking that same video over and over that's circulating around the internet, I GET IT.

Thanks,
Jon

Video: Arby 'n' the Chief S3E10: "Party"

Hey,

The new Arby 'n' the Chief, "Party", is now available.

As you may have heard previously, this episode is special because it uses annotations to tell its story in the form of flashbacks. During the "main" spine video of the episode, four times you'll be greeted with the opportunity to click a thought balloon that leads to a flashback segment, the end of which you can click to return to the spot in the main video that you left.

If that didn't make sense, just start watching the video here and you'll figure it out.

Oh, and by the way, whoever picks up the old video game reference in this episode, you get a cookie. Also... you nostalgia, you lose.

(Don't actually e-mail me asking for a cookie. Your prize for spotting the game reference will simply be good old golden-age-of-video-gaming nostalgia).

Thanks,
Jon

News: New blog site!

Yo.

I decided to shake off my stupid "DigitalPh33r" alias and create a new blog page that was not only easier on the eyes, but one that also allowed me to show the world more of my art through different mediums, such as Macromedia Flash. I am currently developing a Flash game called "Day of the Living Phalluses" which is sure to bring a few lulz to those who play it sometime in the near future.

Let's face it, I was a hypocrite to diss people's gamertags in Arby 'n' the Chief with a retarded name like "DigitalPh33r".

This new page feels a lot more personal and more right. I don't wanna be associated with JUST Halo anymore, though undeniably it IS the medium through which I show most of my talent. So far.

You may have noticed certain video links are not present in the list of my machinima productions, such as the infamous Deus Ex Machina, and let me explain. Deus Ex Machina sucks. I don't like it. At the time, I did enjoy making it, I had fun editing it and trying cool camera shit and playing with dramatic effect, but the writing is BAD. BAD, BAD, BAD. TERRIBLE writing. I apologize to those that are fans of the series but honestly, it's bad, and it's my work, so if I wanna critique it, I will.

So I've decided to list only the machinima to the left that I've made that's STILL FAIL, mind you, but just... not TOO fail.

I hope to one day get into live action productions professionally, and personally elevate myself and be one hundred percent proud of my work. The reason I've done machinima so long is that it's quick and accessible.

I have a lot of ideas, a little bit of talent, and very little patience, and those aren't things that go well together, especially when you're a one-man production team. For the time being I'm gonna stick with machinima because it's a relatively quick way to bring some of my story ideas to life, but no way does it hold a candle to professional live action film.

This site will kind of work as a portfolio for me too, a place where all my work can be viewed, machinima or otherwise.

So yeah, I hope you dig the new layout and colors and everything, I believe it's better than staring at pure white (ala the old blog).

Those who follow the old blog should start following this one as I'm not going to be posting on the old one anymore.

Thanks,
Jon

Notice: F.A.Q. (Frequently Asked Questions)

Last Updated: April 10th, 2010

Q: Who are you and what do you do?
A: My name is Jon Graham, and I'm a film student currently working for Machinima.com as a writer/producer/director/editor/composer/voice actor.  I make stupid little movies with either toys and a home-grade video camera or in the video game Halo 3 using its real-time engine that are put on the internet.  I am known best for my work on Arby 'n' the Chief, a machinima/live action hybrid series.

Q: What is machinima?
A: Machinima.com is the organization I work for, and the term "machinima" refers to cinema created using a computer-generated real-time engine, most commonly in video games.

Q: What hardware/software do you use in your routine and how is your equipment set up?
A: I'll go through this step by step:

1. With Final Draft, I write a short screenplay (usually around 8 pages).
2. With Goldwave and a Sony F-V220 microphone at my computer, I record the lines from the script.
3. With Adobe Premiere Pro CS3, I place the voice files on the timeline appropriately (creating all the conversations of the video, but without an image yet).
4. With Halo 3, an Xbox 360, and 4 controllers, I create film sets in Forge mode and body act all the actions of the script in split-screen games.
5. With Halo 3, an Xbox 360, 1 controller, Pinnacle Moviebox, and Pinnacle Studio 12, I enter Theatre mode and record footage using the game data from body acting, coming up with camera angles on the fly.  I don't storyboard (although as good practice, I should, but there's little time for it).
6. With Adobe Premiere Pro CS3 again, I'll cut my footage and place the appropriate video over the conversations I laid out with my voice files previously.
7. With FL Studio and East/West Quantum Leap Symphonic Orchestra and Stormdrum 2 instrument packs, I compose music for the video.

It should be known that I hate Pinnacle.  Their software is sketchy and every piece of hardware I've purchased from them has eventually crapped out.  However, I stick with them because there's no other products around me that are more reliable and do what I need them to do.